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hotbar window/item inherances #2661
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pandinocoder
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Not sure if there are other instances of the ! thing, but if there were any of those in this PR that I missed they should be changed too
| LoadJsonUi(GameContentManager.UI.InGame, Graphics.Renderer.GetResolutionString()); | ||
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| _contextMenu.ClearChildren(); | ||
| _contextMenu!.ClearChildren(); |
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This should be ? not !
| { | ||
| // Clear out the old options. | ||
| _contextMenu.ClearChildren(); | ||
| _contextMenu!.ClearChildren(); |
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This should be ? not !
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| //TODO: Is this a memory leak? | ||
| _contextMenu.ClearChildren(); | ||
| _contextMenu!.ClearChildren(); |
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This should be ? not !
| { | ||
| // Clear out the old options since we might not show all of them | ||
| _contextMenu.ClearChildren(); | ||
| _contextMenu!.ClearChildren(); |
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This should be ? not !
| LoadJsonUi(GameContentManager.UI.InGame, Graphics.Renderer.GetResolutionString()); | ||
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| _contextMenu.ClearChildren(); | ||
| _contextMenu!.ClearChildren(); |
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This should be ? not !
assets - AscensionGameDev/Intersect-Assets#68
1741809564_Intersect_Client.mp4